Qdr /

(Obsolete) Exploding Upward

Make an exploding roll using a threshold to tell if the roll explodes or not.

Usage

Format
explodeUp(roll, threshold)
Parameters
roll: A formula representing the dice to explode. Must be an indeterministic formula.
threshold: A threshold used to determine if the roll explodes or not.
Returns
The value of roll, eventually exploded. Read the description for further details.

Description

Note: this function is obsolete. Please use Exploding instead.

Make an exploding roll using a threshold to tell if the roll explodes or not.

The threshold represents the number of probability that the explosion occurs. Thus, the explosion happens if roll is evaluated greater or equal to it's maximum minus (threshold - 1).

When the roll explodes, is evaluated again and added to the previous result. The new roll can explode again.

If roll is a fixed value or if its range is too short (ex. 1d2), exp simply returns the value of roll to avoid loops.

Examples

The formula explodeUp(1d100,5) will explode for values 96,97,98,99,100.
[88] = 88
[96,12] = 108
[99,100,36] = 235
[98,5] = 103

History

Supported since Quick Dice Roller 1.2.0
Obsolete since Quick Dice Roller 2.0.0 - use Exploding.


Page last modified on October 23, 2014, at 06:51 PM