Compute the damage of a Magic Missile spell in AD&D.
Definition
- Format
-
rak(1d4+1,min(rup(lvl/2),5),5)
- Named Values
-
lvl
: Level of the caster (1 to 20)
Description
This formula compute the damage of a Magic Missile spell in AD&D based on the caster level.
A single missile deal 1d4+1 point of damage. A caster can create a single missile at the first level, and one extra missile each 2 levels, up to a maximum of 5 missiles.
The extended result will show the damage of each missile.
History
Supported since Quick Dice Roller 1.2.0
See also
Page last modified on September 11, 2015, at 10:49 PM